Page 139 - International Journal of Process Educaiton (Special Issue)
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Activity Design Process (1995)                                                CD

The activity design methodology provides the critical steps for systematically constructing a
learning experience that supports the learning cycle (Learning Process Methodology) so that
learners can effectively meet the intended learning objectives and performance criteria in an
efficient manner.

A Methodology for Designing Learning Activities              of a learning activity. That model is still the basic structure
                                                             used today in a wide range of Process Education activity
The community of practitioners involved in the Problem       books.
Solving Across the Curriculum (PSAC) conference was
interested in active learning and therefore engaged in the   Learning Activities and Levels of Learning
development of activity books — a common practice in the
early 1990s (Kramer & Beery, 1990). In the development       The research pioneered by Bloom, Engelhart, Furst, Hill,
of their learning activities, this community incorporated    and Krathwohl (1956), focused on levels of learning and
the use of PC:SOLVE, a modeling language consisting          informed the 1998 Teaching institute handbook (Apple
of tools for use in problem solving. This was a strategy     & Krumsieg) and emphasized that activities needed to be
for improving student understanding of key concepts in       designed so that learners achieve each level of knowledge
a course, such as those seen in Calculus with Analytical     before moving on to construct the next level:
Geometry (Swokowski, 1990).
                                                                Level 1: INFORMATIONAL The learner can talk
Following the development of the Learning Process Model            about a concept, process, tool, or context in words
(Apple, 1991), these Process Education learning activities         and can regurgitate definitions or descriptions.
were comprised of standard components: models, critical
thinking questions, and application challenges (Apple,          Level 2: KNOWLEDGE The learner is able to
Beyerlein & Ford, 1993). The first formal Activity Design           construct a certain degree of comprehension about a
Methodology, was published in the 1995 Teaching institute          concept, process, tool, or context.
handbook (Apple); it closely followed the Learning
Process Methodology and offered 14 steps for creating            Level 3: KNOWLEDGE SKILL The learner has
high-quality learning activities:                                  the skill to apply and transfer the particular item of
                                                                   knowledge to different situations and contexts.
    1. Identify the focus
                                                                Level 4: PROBLEM SOLUTION The learner has
    2. Create the model                                            the ability to integrate the knowledge skill with his/
                                                                   her other knowledge skills to produce a generalized
    3. Assign a title                                              problem solution.

    4. Write a “why” statement                                  Level 5: NEW KNOWLEDGE The learner, who is
                                                                   now defined as a researcher, can develop knowledge
    5. Identify learning objectives                                to a new level of understanding. Through the use of
                                                                   lateral thinking, the researcher makes new linkages
    6. Write performance criteria                                  among concepts and problem solutions which have
                                                                   not been seen before.
    7. Create critical thinking questions
                                                             This research was expanded during the Advanced Teaching
    8. Identify resources and information                    Institute held at Madison Area Technical College in 2000,
                                                             where the methodology for elevating knowledge from
    9. Create a glossary                                     Level 1 to Level 3 was designed (Pacific Crest, 2000). This
                                                             methodology was formalized and published in the Faculty
    10. Write a plan for completing the activity (meeting    Guidebook module Elevating Knowledge from Level 1 to
         the learning objectives)                            Level 3 (Nygren, 2007b) and is shared in Figure 1.

    11. Create skill exercises                               Making the relationship between activity design and levels
                                                             of learning even more explicit, An Evaluation System that
    12. Develop an assessment component for the activity     Distinguishes Among Levels of Learning in Engineering
                                                             and Technology (Apple, Nygren, Williams, & Litynski,
    13. Create problem-solving exercises

    14. Provide a research project

The same handbook also provided information on how to
write three types of critical thinking questions (directed,
convergent, and divergent) and included an activity
template that modeled the organization and presentation

International Journal of Process Education (February 2016, Volume 8 Issue 1)      137
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