Page 143 - International Journal of Process Educaiton (Special Issue)
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Course Design Process (1998)                                                  CD

The Course Design Methodology (CDM) is a set of steps used to produce a course, including
the target/goals, means of achieving them, and a system for measuring performance so that the
course’s intended learning and growth outcomes are achieved.

Shifting Focus: From Technology to Course Design               In the process of designing the structure and content of a
                                                               course that not only produces significant learning but also
As a software company in the 1980s, one of Pacific Crest’s      evidence of that learning, the Course Design Methodology
primary goals was to help faculty enhance classroom            was developed (see Figure 1).
learning with the use of technology; “…to help schools
improve educational outcomes by improving the process          Origin and Refinement of Steps in the Course
by which students learn” (Pacific Crest Software, 1992).        Design Methodology
To justify the use of technology we needed to provide
evidence that more significant learning occurred in a           Many steps in the development or refinement of the CDM
course that incorporated the technology compared with a        evolved the design process to its current state. As will
course that did not. It was clear that technology could be     become obvious, the course design process was heavily
used to improve student problem solving skills (see article    influenced by other research areas of Process Education;
section, Role of Technology); but justifying its inclusion in  scholarship focused on a variety of topics which led to the
a course required us to answer the question, “What are the     addition of new steps, the revision of existing steps, or the
components of a course that produce not only significant        connection of steps within the methodology.
learning, but also evidence of that learning?” In short,
technology was only part of the answer; if the overarching     In 1993, Beyerlein, Ford, and Apple outlined the course
goal was to improve educational outcomes by improving          design process in their paper, Using a Learning Process
the process by which students learn, then a far larger and     Model to Enhance Learning with Technology. They
more critical issue was to determine what comprised an         noted that the Learning Process Model contains steps for
optimally designed course.                                     identifying prerequisites (pre-assessment), selecting key

Figure 1 Course Design Methodology                                                      DEVELOPMENT
                                                                             Construction and Selection (con’t)
                               ANALYSIS                        12 Allocate time across the themes.
       Learning-Outcome Driven Instructional Design            13 Sequence the activities across the term.
 1 Construct professional behaviors.                           14 Create individual activities from a prioritized list.
 2 Identify course intentions.                                 15 Enhance activities by using technology.
 3 Construct measurable learning outcomes.                     16 Ask peers to review the activities you create.
 4 Construct a knowledge table.                                17 Produce key performance criteria.
                                                               18 Locate or build key performance measures.
                                DESIGN                         19 Design a course assessment system.
   Activities/Knowledge to Support Learning Outcomes           20 Design a course evaluation system.
 5 Choose themes.                                              21 Design a course syllabus.
 6 Create the appropriate methodologies.
 7 Identify a set of activities.                                                      IMPLEMENTATION
 8 Identify a set of specific learning skills for the course.                          Facilitating Learning
                                                                           EVALUATION AND ASSESSMENT
                          DEVELOPMENT                                         Instruction that Learns from Itself
                    Construction and Selection
 9 Identify activity preference types.
 10 Match the activity types with the chosen activities.
 11 Choose the in-class and out-of-class activities.

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